Game a Week #1 Start: Balloon Flyer

Balloon Flyer: An endless runner flyer using balloons.

For this week’s game, I decided to go with what I called Balloon Flyer. I was looking for inspirations for what game to make. Then I was suddenly hit by a certain nostalgia, most of which are games that I have played when I was young.

One of these games were Balloon Fight and Joust. These two games played a huge part in my childhood. I used to play these with my older brother when we had nothing to do. So I looked for a copy of these games online and fired them up.

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The Return, The Challenge, and The Goal

The Return

It’s been a while, isn’t it?

I was so pre-occupied with work and other things that I forgot to update my blog. It’s been like, a whole year now. Anyway, I am reviving my blog in hopes of keeping it updated in a regular basis. As part of this blog’s goal (which you can read below), I will be making time to update this blog with useful things. insights, and tutorials that may be useful for others. I have learned a lot this past year and I’m still learning even more. It’s all thanks to my very talented colleagues at work and the Reddit Gamedev Community that I was able to obtain these new knowledge and information.

I will be very happy sharing these knowledge to the readers of this blog. Expect this blog to be more active in the coming days.

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Creating a cross-platform project using Eclipse and Xcode on MAC OS X

Picking up from where we left off on the previous post (click here if you still haven’t seen it), we’re now going to make a new Cocos2dx project that works on both Eclipse and Xcode and eventually, on Android and iOS device. This tutorial will assume you have followed the previous posts. I will refer to the same directories whenever you see Cocos2dx Root, Android SDK Root, and Android NDK Root.
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Setting up Cocos2d-x on Mac OS X

When I was starting Cocos2d-x, I found it very very hard to find supporting documentation and tutorials for beginners. There are some but most of them are outdated and/or unapplaicable to version 2.0.So I decided to make my own tutorial for the latest version of Cocos2d-x and Android SDK. Now, let’s get started. We need to set up a few things first before we can actually work on a cross-platform mobile game.

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