Creating a cross-platform project using Eclipse and Xcode on MAC OS X

Picking up from where we left off on the previous post (click here if you still haven’t seen it), we’re now going to make a new Cocos2dx project that works on both Eclipse and Xcode and eventually, on Android and iOS device. This tutorial will assume you have followed the previous posts. I will refer to the same directories whenever you see Cocos2dx Root, Android SDK Root, and Android NDK Root.
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Setting up Cocos2d-x on Mac OS X

When I was starting Cocos2d-x, I found it very very hard to find supporting documentation and tutorials for beginners. There are some but most of them are outdated and/or unapplaicable to version 2.0.So I decided to make my own tutorial for the latest version of Cocos2d-x and Android SDK. Now, let’s get started. We need to set up a few things first before we can actually work on a cross-platform mobile game.

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